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USING QUIZIZZ FOR GAME-BASED FORMATIVE ASSESSMENT IN EFL HIGH SCHOOL CLASSES: AN EXAMINATION OF STUDENTS’ ENGAGEMENT AND PERCEPTIONS : KHẢO SÁT MỨC ĐỘ THAM GIA VÀ NHẬN THỨC CỦA HỌC SINH VỀ VIỆC SỬ DỤNG QUIZIZZ CHO HOẠT ĐỘNG ĐÁNH GIÁ THƯỜNG XUYÊN THÔNG QUA TRÒ CHƠI Ở CÁC LỚP HỌC TIẾNG ANH NHƯ MỘT NGOẠI NGỮ / Trần Thị Hoa Thảo; Hoàng Thị Linh Giang Huế, 202278tr. ; 28cm.Trường Đại học Ngoại Ngữ - Đại học HuếThis study was carried out to investigate the effects of applying Quizizz into formative tests on EFL high school students’ engagement in the learning activities as well as their perceptions towards this game-based assessment tool. The study adopts a mixed-methods approach in data collection and analysis on a sample of 70 students from Quoc Hoc high school. The data collection instruments are classroom observation, questionnaire, and interview. The data was analyzed using SPSS Statistics software for the questionnaire responses and thematic analysis for classroom observation fieldnotes and interview responses. The results of the study showed that students’ engagement was positively influenced by the use of Quizizz for formative assessment purposes in the classroom. Students agreed that Quizizz brought more fun and enjoyment to the class during the assessment sessions, hence, making them feel motivated to try harder in their learning. However, according to students’ perceptions, there were still several drawbacks concerning technical issues and students’ mindset apart from the benefits that Quizizz brought to the classrooms. Finally, some suggestions were put forward for teachers and students to use Quizizz more effectively during formative assessment sessions in classroom settings.
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